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Zombie-Panic!
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Devlog
Brian Fermin: Devlog 4
December 11, 2017
by
Nine9
In this week I focus on the night time mechanic where the zombie touching the light slows down and speed up when they're in the dark. My team decided that the best way to tackle this issue is to make...
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Week 3 Devlog
December 07, 2017
by
edwinacos55
This week I was working on adding collision to the player and the zombies to create the scoring system. I am still having trouble with the collisions because they keep overlapping and the code continu...
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Week 1 -DevLog- Edwin
December 07, 2017
by
edwinacos55
I'm working on the shooting script of the game. When the player presses the letter "D" or the space key, the player will shoot a red bullet depending on where is pointing. The script works so far, I j...
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Brian fermin: Devlog 3
November 20, 2017
by
Nine9
In this week I focused on finishing the GDD of the game. I included aspect such as player controls, game flow, and other design documents. I also went back to coding to finish the time line. The time...
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Courtney Ramos Devlog 3
November 20, 2017
by
courtneyramos65@gmail.com
This week i focused on the creation of the three levels within zombie panic. As the time goes on the level will change and the zombies will be more faster and stronger. Level one the stage where the z...
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Week 2 Devlog Courtney Ramos
November 13, 2017
by
courtneyramos65@gmail.com
The previous week i was able to finish building the NPC which are the zombies and i was able to finish my the player as well. I jumped ahead this week and started working on a script that helps the Zo...
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Devlog 1: Brian Fermin
November 06, 2017
by
Nine9
Brian Fermin ~ Designer Here is my contribution for the week. I along with Courtney and Edwin worked on the GDD together and fill it out. We didn't finish but got one-third way through, we will contin...
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Zombie-Panic!
November 06, 2017
by
courtneyramos65@gmail.com
1
This week i worked on building out the Sprites for zombie panic based on the png images supplied by one of the other team members. I was able to recreate the player sprite using the exact same method...
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