Brian fermin: Devlog 3


In this week I focused on finishing the GDD of the game.  I included aspect such as player controls, game flow, and other design documents. I also went back to coding to finish the time line. The time line is a small indicator above the screen to let the player know how far they are away from the time limit. I want to get the time right where each in game hour past would mean that at least 30 seconds would pass, that is something I will work on next week. 

Get Zombie-Panic!

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